Whether to warp the rotation component of the root motion. Whether to warp the Z component of the translation. Whether to warp the translation component of the root motion. Only relevant when the Warp Point Anim Provider is set to Bone. Only relevant when the Warp Point Anim Provider is set to Static.ĭeclare the Bone Name with which to target as a Warp Point. Static: Warp Point defined by a user-defined parameter transform, which can be declared through the warping notify itself. None: No Warp Point Provider is declared here. Select which provider is desired for the Warp Point. Correlates to the Add or Update Warp Target Blueprint node. Skew Warp: Warps the game object's root motion so that it matches the animation's location and rotation in the level at the end of the warping window. Scale: A Motion Warp that alters an animation's scale in a uniform manner. Select your motion warping section to reveal these details. The Anim Notify's Details panel contains properties and settings necessary for your Motion Warping to function. These are customizable areas with start and end times that you can align to areas of the animation where warping is best applied.įor example, in this mantling montage, you likely need to ensure your starting warp region covers the area when the character places their hand on the obstacle. To create a new Motion Warping region, right-click on one of the Notifies tracks and select Add Notify State. The overall feature for Motion Warping can be broken down into two main areas:Īnimation Montage, where you create motion warping windows with Anim Notify States.īlueprint Logic, where you set up the logic to assign the warp target and play the Montage.Īnimation Montages are where you specify the Motion Warping areas, customize their behavior, and name them. You have a Character Blueprint, Input Controls, and Animations in your project that you can create gameplay examples with. Therefore you should have an understanding of these features. Motion Warping utilizes Blueprint and Animation Montage workflows. For more information regarding Plugins and how to Install them, see: Working With Plugins. You must enable the Motion Warping plugin. This document will show you how to create the Motion Warping logic in your character blueprint, assign Motion Warping windows within animation montages, and link them to named positions. Motion Warping is a feature where you can dynamically adjust a character's root motion to align to targets.
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